|That guy |
IT COMES OUT ON MY BIRTHDAY!
Solyent green on Earth-5912228342 made of: LOBSTER
|Caminante Nocturno |
I'm not going to play a game if it makes an octopus sad.
Meet the pyro on the bottom right computer screen at 1:12.
|Monty Cantsin |
Great video. Too bad I have no interest in playing user-generated Portal levels.
I can't wait to afford a GPU that can run that!
|Binro the Heretic |
Sad octopus makes me sad.
Man, I wish this was a standard feature of video games. I just played Prototype 2 and I'd really like to rewrite this shit so that it is not boring as shit.
I hate zombie movies, I hate zombie games. Zombies never get their own fucking arc. Oh no! The zombies have gotten into the safe room! Quick, get to a cutscene! "Well, that was an exciting 15 minutes of action, oh hey, the player's back!" I swear that Dead Rising 2 was using zombies as an allegory for allergens and the way they can make even short trips outside annoying and tedious.
You're too cool Nine.
Way too cool.
Wait, people actually bought Prototype 2 after playing the first one?
-1 for being wasted on a game i'm already so completely over. But hooray for valve being awesome like bungie used to be (and may one day be again)
late 90's early 00's i practically lived inside the editors Fear (game) and Loathing (map). And an assortment of third party tools. So actually i'm re-asserting the fifth star in honor of geeking out to editors in general.
One of the things I liked about Portal was the game didn't punish you for being a pixel or two off;if you had the right solution, everything just seemed to want to line up. Bombs would hook slightly to make it into a portal, lasers just seemed to want to go to receivers, etc.
I wonder how well that will all translate into fan-made chambers.
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