"If you thought dead rising sucked before, wait till you see it without color!"
Yeah, I was watching E3 and the trailer for this came on.
By the time they announced it was an Xbox One exclusive I didn't care.
Like you, I was upset until I realized that nobody was going to buy it.
Enough with the fucking zombies already.
I'll give props to The Last Of Us - I didn't think I'd care about another zombie game, but that game is intense, despite how overused zombies are now.
No shit, last night I played through that dark subway section with the clickers. Fuck me was that intense.
I think there's a lot of untapped potential. It's just a convention of the genre that everything be shit.
Every fucking zombie movie: Oh, man, wake up! You were in a coma! You missed the two most action-packed, exciting weeks of earth's history. There were tanks and explosions and shit. The secret service was gunning down zombies on the white house lawn. Johnny Cash was there. There was an epic struggle to save the world and now it's over and everybody is going to die if they haven't already.
Do you wanna come with me and a couple of other folks on a boring road trip to nowhere?
I don't know, the trailers for the recent The War Z made it look like you get to see all that you are describing. It also looked like absolute shit.
This game, The Last of Us, is definitely derivative (take a dash of Children of Men, a dash of Cormac McCarthy's The Road, a heavy dose of classic zombie tropes and just a squeeze of ethnobotanical dystopia) but it definitely lives up to its sources of inspiration.
It has sentiment without being sentimental. The characters feel like real people and the gameplay, while it doesn't reinvent the wheel, has no dissonance with the story. If you play on hard, you'll just barely make it out of most encounters. I play about 3, maybe 4 videogames a year. For me, this is one of the best in many years. (I haven't finished it yet so it could get really shitty by the end but I doubt it)
|Caminante Nocturno |
My favorite part of Dead Rising 2 was putting on a leatherman outfit, strapping some knives to some boxing gloves, and getting into a fight with an insane Dom DeLouise lookalike chef while lovably shitty rock music played.
I kinda but not really remember that part of DRII, but if you're talking about a Dom DeLuise lookalike chef, you're talking about Paul Prudhomme, who has been off and on confined to a wheelchair since the 90s, and in either state is anecdotally catastrophic to party with.
I guess my points are, who cares about those shitty, game-breaking cinematics sandwiched in the otherwise awesome gameplay of the Dead Rising games, and I forgot my other point, but I'm gonna go butter toast a steak sandwich. Because of the debt to Escoffier.
And just to clarify, I'm talking about the snow you may encounter hanging with Prudhomme's crews being so fluffy white it once stunned this cokehead chef I had worked with who once bugged out and spent a year in Bolivia before he came back to the shit burg where I live.
I wish Capcom would make a scary Resident Evil game again, with limited ammo, limited saves, a few scattered healing items, no partners, and no co-op play.
Which reminds me - I never played the RE remake on gamecube. I'll start on that soon.
You're in for a treat. It's definitely my favorite version of the game; possibly my favorite entry in the series after RE4. I haven't played it recently so it may not hold up, but I remember the graphics being very impressive.
|Yellow Lantern |
I thought that Capcom making "DR2: Off the Record" meant they had learned their lesson that people don't want Dead Rising without Frank West.
|Sexy Duck Cop |
I love how the Xbox One's overpowering awfulness even sucks the joy out of goofy, beloved franchises.
KILL PEOPLE WHO DON'T LOOK LIKE YOU
To be fair Dead Rising 2 was the first zombie game I played that even raised the question of treating zombies ethically. A heavy handed metaphor for aids is better than nothing.
I'm pretty sure the zombies in Dead Rising 2 were a metaphor for pollen and other allergens. They were basically a fog that you had to slip through. You clear exactly one room in the whole fucking game. The one time they toyed with the idea of zombies compromising barriers and people being in some kind of dynamic peril they didn't just go to a cutscene - they went to a cutscene that started with a line of dialogue explaining that they had cleared out the zombies or something. So not only don't we get to clear out the zombies that are putting the group in peril ourselves, we don't even get to watch it in a cutscene. What a shitty, shitty, game and frankly a shitty, shitty, genre. Shitting on potential is a fucking convention of the genre.
Dead Rising 2 wasn't really a zombie game, though. It was a sandbox game stuffed full of entertaining things to discover. The zombie swarms were there so you would have something to use all of your entertaining discoveries against. They could easily have been replaced with something else, like robots or lizard people or cavemen, and it still would have been just as fun.
Blue raises an excellent point, the game would have been much more enjoyable if you could clear areas of zombies.
|Kid Fenris |
Further evidence that someone high up at Capcom hates Keiji Inafune and wants to destroy everything he helped create.
do people still like zombies
dead rising has humans that survive numerous headshots, and zombies tthat were so weak you could literally walk on their heads to get around clumps of them.
fuck games that dont understand zombie semantics. there only need to be a few good zombie games out there, not a horde of shitty ones like dead rising.
The dead coming back to life to eat the living is some heavy reality based shit, man!
kingarthur you seem to mistakenly have replied to my comment, since your post is completely non-sequitur
I hate Capcom.
Right there with you. I remember loving SF@2 and @3, Darkstalkers, classic Megaman, Megaman X, and Megaman Legends. I feel sad when I go back to play those and realize Capcom will never make something as good as that.
The good news for the upcoming Ducktales remake is that it's being handled by WayForward; those guys understand what makes a fun 2D platformer or brawler.
@Caminante I was being serious. A remake (thankfully a 2D platformer) will be released soon:
Imagine a world in which there weren't zombie nerds that wilfully turn over all their money for zombie stuff.
Honestly I thought State of Decay would have the potential for being a near perfect zombie game, but sadly the developers gave into the urge to make scripted encounters and things that make absolutely no sense (like buildings that no one has entered in days suddenly being filled with dozens of zombies while the doors are locked from the outside) which kind of killed the atmosphere I think would have been really solid.
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