The plot hook about Ripley's daughter isn't entirely outside of canon. I don't know if it made it into the director's cut of Aliens, but one of the reasons Ripley's so messed up in the original script is that she did have a daughter on Earth, but she passed away as a bitter old woman while her mother was in hypersleep. It was supposed to make her bond with Newt more meaningful.
As for this game... I like the hook concept, but there's nothing new here. The colony hallways, the airlock, etc. On the flip side, it looks like you're not heavily armed, which would make the xenomorph an actual threat, so there's that.
The devs seem very adamant this is a slow moving survival horror thing and not an FPS. So, we'll see.
You know, I remember a pretty cool Alien game way back on the Commodore 64 of all things. It was almost like FTL or something you basically gave commands to the crew members in an attempt to move them all around the spaceship and pick up weapons and try to group together, but the gimmick was that you didn't know which crew member was initially killed by the baby alien birth, instead it was randomized each time you played. I got the feeling it wasn't officially licensed because it always seemed to be bundle in those game packs that had, like, 20 garbage games and a few cool ones.
I had a pirated copy of that. I didn't have any instructions (and at the time I don't think I'd seen the movie) so I wasn't quite clear on what to do. It was kind of creepy, and Jonesy would pop up just about everywhere. I guess you could get bonus points for saving the cat?
I seem to recall you didn't know who the Android was either. Tried playing it back in the day, it was nerve-wracking reading the news that the other crew members were dying off but we never got really far in it, due to lack of instructions.
Fuck I remember that too! I also had no instructions with no idea of what to do. The alien would just pop up and everyone would die. The only thing I figured out was how to set the self-destruct, but not the escape shuttle. So I could at least take that thing with me!
They really need to make a modern version of THAT game.
Was this it?
It had no tutorial or manual so if you had no idea what you were doing, that's pretty much understandable. I figured out some of it, but I probably was not playing it right, yet still I found it a creepy, interesting experience as a kid. The thing with Jones showing up is that it messed up your ability to detect the alien so you had to try and capture the cat in the cat box thing. You could give commands to other crew members, but them actually doing what you said with any reasonable speed was virtually impossible. They apparently had better shit to do.
Behold! The most pants-shitting game moment of the 80s!
It's being designed as a survival horror-style game, not a shooter (I believe I read there are no guns at all). There is only one Alien and its AI supposedly stalks you through the ship on its own without a lot of pre-planned guidance. Although I am sure there are some scripted events utilizing the monster, they claim that a lot of the encounters with the creature are random (we'll have to wait and see).
I'm hyped. I like the idea that someone at SEGA was handed this IP and didn't say, "Okay guys. Pull out the Aliens DVD. Start modeling the pulse rifle. Start animating some space marines. Start filling up these hallways with hundreds of stupid monsters to shoot down. We need this pumped out in 6 months."
As for the character/backstory: see this limp half-assed single hip thrust in the air at nothing I just did? That's all the fucks I have left for that shit. It's an excuse to leave the player stranded on a ship with that fucking monster. Good enough for me.
|Scrotum H. Vainglorious |
Fool me once, shame on you. Fool me again . . . not going to get fooled again.
spaceballs the lunchbox
spaceballs the breakfast cereal
Like the concept - Alien 1 circumstances.
Nope, nope, and nope. Colonial Marines was Sega's best title since 2006 Sonic the Hedgehog.
This doesn't make any sense. If you're the only living human on the ship, waving a flashlight around in the dark with no weapons and the alien sees you, you're insta-dead.
...Does that men it's consciously fucking with you? I can get behind that.
Basically, aliens are peckish gangstalkers.
I suppose it shouldn't be trying to kill you. It should be trying to cocoon you. In the original Giger paintings (and the uncut first film), there wasn't a queen and it was capturing the crew of the Nostromo to turn them into more eggs/facehuggers.
|Caminante Nocturno |
With a couple more weeks of work, I can convince myself that the Alien franchise ended with the second film.
|Mr. Purple Cat Esq. |
Colonial marines was a terrible game, which happened to have aliens franchise stuff plonked on it. This may or may not be a good game which also has aliens franchise stuff plonked on it. Thats how games work.
This will probably suck as a big budget title. At best it'll be a clone of games like Outlast but with alien skins.
It would totally rock as some indie game trying to recreate something along the lines of the C64 Alien game.
I'd just play the old Space Hulk game. It's pretty much the same in that you have to command a bunch of dudes that stand next to no chance of living and it's all over a lot quicker.
It's being developed by the guys who do the Total War games, oddly enough. It should be interesting to see their idea of "survival horror".
At least we know it won't be as bad as Colonial Marines.
For the Total War guys, I figure having to play any game with only one unit to command is their worst nightmare.
Myth > Total War, even if myth is limited to 450 people on the mesh at any given time, it's still better to be able to have ONE DWARF survive and dodge arrows and toss molotovs. With Total War, it takes a full minute for any given regiment to even turn around, much less start rushing the direction you want.
| Register or login To Post a Comment|