Give me a break.
Fuck this shit
Surprisingly, I actually like the direction they're going with this one. Also this probably makes the chances of an Exo-Squad reboot much greater.
Is that really a thing?! Have people been talking about bringing back Exo-Squad?!
I don't think anyone has considered it. But a man can hope and dream, can't he?
I'd like to think it's about a group of young freedom fighter muslims raging hard against oppressive american occupation by using their own weapons against them. Only it's probably going to be americans raging hard against Kevin Spacey and returning the world to how the founding fathers intended.
Wanna-be Navy SEALs will still eat this shit up which is why the Bad Company series will remain the pinnacle of modern shooters.
Bad Company is so much better than Call of Duty it's not even funny.
And it's not going to be Americans raging hard against Kevin Spacey. It's going to be Americans raging hard FOR Kevin Spacey, only then Kevin Spacey shoots your character in the face and you've got to play out the last couple missions as your dog.
It really is, everything but the ending to BC 2 which is a little silly but I saw as the developers knowing they probably wouldn't get a sequel and sending a big fuck you out there.
HURP I LIKE GAEMS WITH BULETS BUT NOT THAT GAEM WITH BULETS
It's more to do with the story and characters than the actual gameplay for me but please do continue with your stupidity.
Yeah, Gdork, the gameplay is totally different. CoD is a heavily scripted, almost totally linear "Hollywood" experience. It takes itself very seriously, and it's geared towards amped-up military wannabes. Bad Company has a very open level design, offering players a large amount of freedom when it comes to accomplishing mission objectives. There are destructible environments and tons of vehicles to play with, and the story is a lot more laid back, character-driven, and irreverent; it's "The Dirty Dozen", compared to CoD's "Michael Bay Action Film #972".
I don't know if you're trolling or if you've honestly never played BC before, but if you haven't, I'd recommend it for you. It's a lot of fun, and as a gun nut you owe it to yourself to give BC a try!
Oh man, this game is so edgy and subversive, just like a Jerry Bruckheimer film! I get it, this formula makes a lot of money. I get how having unorthodox and uncomfortable messages in your video game can drive away your audience unless cloaked in cynicism and deposited by the nanolitre. Certain video games are only meant to be mindless entertainment, like some movies, and I'm amazed how something so visually stunning can be so pointless - rather like a commercial.
duude it's always been like this. It's not like the princess was just where Mario was looking for her in.
Call me old school, but I never questioned what the ghosts did wrong when I played Pac Man, or what the princess did to get the Koopas so pissed off that they'd continually kidnap her. The whole "why am I playing this game? Am I on the right side" thing was done perfectly in Metal Gear Solid, where Mantis tells you to unplug your controller and appreciates the fact that you like Symphony of the Night, if you had it.
Now it's just kind of like "I'll probably just be playing this game with a whole bunch of 12 year olds calling me a faggot over and over. Now why am I playing this game" for me.
What is the fucking point of getting Kevin Spacey to voice a character in your game and then making the character look like Kevin Spacey? Was Kevin Spacey's physical body too much money?
They did it in Mass Effect too, the Illusive man was supposedly based off a model but looks suspiciously like a young Martin Sheen.
Also Keith David and Roddy Piper are in Saint's Row 4 but the graphics aren't as realistic and they play themselves so it's not exactly the same. Unless Kevin Spacey is Kevin Spacey in this game.
If they didn't, you'd have the completely natural look of a real Kevin Spacey surrounded by CGI people and objects.
Also, for this, all they had to pay Spacey for was his voice. They didn't have to pay the rate for voice work and on-screen appearance (apart from likeness rights, I'd wager), flying him to locations, stunt work (if any), etc. Somehow, it's less expensive to hire one actor to do a voice and another to be on-camera (think Darth Vader) than it is to hire an actor do be both seen and heard.
For a really good example of this, go look up the cutscenes for "Enter the Matrix." The jumps from real-life actors to their video game counterparts was anything but natural. Yeah, it's a 2003 game, but you'd get a lot of the same problems even with modern day technology.
Yes, but there are three issues here.
1) The idea behind video games is hyper-reality. You die and instantly come back to life in this game, for instance. Why is presenting things as they are real? We're not approaching the nuances of film acting when we have a CGI Kevin Spacey appear.
2) We're all very familiar with what Kevin Spacey's face looks like. Intimately. He's probably one of the most recognizable and iconic actors of the 90s. So when CGI Spacey shows up looking barely like real Kevin Spacey, it is a blatant illustration of how you're playing a fucking video game.
3) CGI Spacey looks Goddamn awful.
I grew up with games like C&C where the very idea of having a real person talking to you was fairly new and incredibly awesome. I think this is actually the first time I watched something where I thought it was live-action but it wasn't, so that's really impressive. Now make a good game and CGI the guy who played Kane.
While we're at it, maybe someone can buy the rights for Command & Conquer from EA and give them to people who won't fuck the entire franchise up.
I mentioned this before in that Spiderman QTE dupe post, but what's the deal with videogames just letting you come back to life, especially ones like COD which are supposed to be realistic?
I've only played my neighbor's Wii one with the gun but it's like "whoops here's a quote from Sun Tzu TRY AGAIN" instead of "GAME OVER: YOU HAVE THIS MANY CONTINUES" I understand that the production values are a lot higher, so ostensibly they want you to get it right so you can see what 30 more people made after your avatar fell off a cliff or whatever, but I kind of liked getting killed in Resident Evil.. it was frustrating but now I'm dead and I don't have any more ink cartridges. Gotta start over I guess. I'll try to do better next time.
"Drop a few bombs, topple a dictator and start a democracy."
Sounds like the Bush Doctrine for Iraq to me.
It's almost like that's exactly what they were going for!
What blows my mind is that not only does this series sell well still, but so does some of the most asenine 'DLC' you can imagine does as well.
About a month ago, I won a radio giveaway. Kind of, I didn't get the grand prize (big all expenses blah blah blah trip), but I was one of the runner-ups that got an Xbox One. I figured I'd go ahead and give it a shot, especially since I've always loved the Dead Rising series (especially submitting clips from it here).
What blows my mind is the state of the XBL marketplace. If you browse the most popular 'add on content' page, the #1 item right now is a add on that turns the multiplayer announcer into Snoop Dog. Just below that are paint jobs for guns; shit like forest camo, jungle camo, urban camo, etc. There's even a option to turn your dog into a wolf.
Remember when we all mocked Bethesda relentlessly over cosmetic horse armor? What happened to those days?
You like dead rising. Nothing you say after that matters. Sorry but bee-brain zombies, humans that take headshots better than zombies, and zombie cows? Also, guile kick? Capcom is so hit-or-miss it's not even funny. They routinely butcher good games by giving them godawful story and unnecessary game mechanics (an iron bar apparently vanishes from existence after hitting fifteen things? okay)
They recently gave everyone dead rising 2 on xbox live for free if youre a member. I played it for two days and deleted it. I'm not going through the same godawful garbage I went through with DR1.
It's far from perfect, but the game definitely has it's moments. Dead Rising 2 was garbage though, they made a ton of mistakes in that one.
Call of Duty: Metal Gear Solid. Now there is a train wreck waiting to happen
Vladimir Putin thinks these games are documentaries, and every time Kim Un sees one he throws his feces at the moon while jumping up and down.
They don't know that makes them fans of this series, but it does.
Yes, the game series so intellectually bankrupt and dishonest in its portrayal of "RAH RAH KILL THU FURINERS" bullshit it had to create a game CELEBRATING private military companies.
NEW Kevin Spacey cutscenes to distract you from the fact that you just paid for the same game you've been playing since 2007!
I promise you that the vast majority of the audience who buys these games have less than 1% completion in the main single player campaign. A good chunk of those that do likely accidentally hit "A" too quickly at the game mode screen, while trying to jump into a Ground War lobby. I'll also wager most of them are still in the K-12 school system. No one outside of POETV, Sledgehammer, and Activision gives a flying fuck where the game is set, what Kevin Spacey is doing, or what weird new position the narrative is trying out in its American military dry hump.
Yep, I think ya nailed it. I forgot how multiplayer is basically the main draw for the franchise, and that it was mine when I played MW and MW2.
Remember when Call of Duty games were about nothing more than surviving a war?
Why wouldn't this just be a movie? Seems like most people just play CoD games for the multiplayer and not the story. I mean, I don't think I got past the 3rd mission in GTA: SA: Just put in some cheat codes, wreak havoc and call it a night. It seems like a pretty interesting story but one that'd be better if I didn't have to press a button to make it happen.
World at War was the best CoD I've ever played and the only one I've managed to make through the single-player campaign.
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