|Killer Joe - 2014-11-02 |
Press 'X, Square, O, X ' to shed a tear for liberty.
YOU'RE THE BADDEST DUDE!
|That guy - 2014-11-02 |
That actually seems pretty realistic for a not-so-distant-future. Frankly I'm surprised we don't have them already. But seriously, should've gone with Eggshell and Romalian type or just a subtle off-white
|infinite zest - 2014-11-02 |
Instead of pressing square can you just walk around or spin in circles and karate chop people?
Also, damn is this seriously gameplay footage?
Yeah. Like Bond single player was pretty fun but you pretty much played through it so you could unlock more cool stuff in multiplayer. The fact that Brosnan and the rest's images were in the game didn't really matter, but it was kind of cool to see.
CoD reminds me more of the Madden franchise. It's cool to see your favorite players look and play more life-like each game if you're a fan of the series, but I'm imagining a lot of gamers will skip through Spacey's ostensibly long and drawn out cut scenes, well-acted or not, to get to the next level, which is kind of like skipping to the end of the Usual Suspects.
|The Mothership - 2014-11-02 |
So this is the flashback to the time before Atlas turns him into Robocop, right? And then he is forced to run errands and do industrial espionage for Kevin Spacey or else he takes the awesome prosthetics back, right? And then the Player Character goes rogue and rejoins the American Military? Tell me at which point I get the story wrong.
Considering the only people who play single player Call of Duty are Let's Play authors and a handful of critics, this mystery may not be solved any time soon.
...but who are we kidding? You're likely 100% correct.
I watched the LP for Metal Gear Rising; isn't this sort of the same thing? Powerful guy who can bring peace via war? At least in that game the senator or whatever could fly. Unless Kevin Spacey can fly too. Oh and he has a talking robot dog.
Oh who am I kidding. The more realistic these games get, the more likely we'll have real soldiers teabagging each other and shooting the ground with their RPGs so they can jump higher.
From what little I've seen of the movie, it also sounds like Avatar. The whole "let's question what we're doing" thing in video games is beginning to piss me off: it works for the Metal Gear series, but as far as I know they were sort of the first to do it: "BIG BOSS IS THE ENEMY. GET BIG BOSS. NO WAIT BIG BOSS WAS YOU THE WHOLE TIME" (?) something like that I don't really follow it anymore. It's fine for a movie. You want your hero to become the enemy, to be chased around by the people he's trying to save, things like that, but for an FPS I just want Wolf3D or Doom. I don't have a moral dilemma when blasting Nazis or Imps, I'm just trying to get to the end. If you DO want to make it more realistic, just make a game where you blast the fuck out of a group like Isis.
|Caminante Nocturno - 2014-11-02 |
Don't hold square for too long, or else he will lose his composure and start crying.
|Sexy Duck Cop - 2014-11-02 |
That was not a joke.
I thought that description was a joke.
That description was not a joke.
Well now that we know that then.
Binro the Heretic
Yeah, that was pretty much my reaction, too.
So what happens if you don't press square? Does Kevin Spacey think you're a dick and refuse to offer you bionic limbs and a new job?
worse. He invites you over to watch K-PAX
|Nikon - 2014-11-02 |
Press △ to pad the game.
Haha, Jesus. This isn't even the first one?
|jreid - 2014-11-02 |
This looks so super fun. Is the whole game at the funeral, or do we get to eat tiny sandwiches at the reception afterward? Either way this is some next-gen shit.
- Comfort grieving widow (Paragon)
- Make a move on her (Renegade)
Right after this clip ends, Kevin Spacey says, "Oh by the way, this was YOUR funeral! You are a ghost, Happy Halloween!" The rest of the game is just you floating around following your loved ones around.
your widow doesn't wait long
|Hooker - 2014-11-02 |
When are video games going to give up on photorealism and just embrace the abstract that they are? Had they done this scene in The Sims or Minecraft, it would have looked better because they weren't aiming for something unrealistic - it would be a funeral in a Sims world or a Minecraft world instead of an extremely lousy facsimile of the real world.
I demand to see this scene remade in Animal Crossing, as Christ intended.
In a way I'm kind of fascinated by the realism, but yeah. FMV sort of made that possible already, so if I want photorealism I'll dust off Sewer Shark. It's the game around it that matters. I remember being really excited for the Final Fantasy movie, whose visuals looked about this good (although not interactive) and it was wasted on one of the most boring stories I've ever been told, in the Final Fantasy Universe or otherwise.
There is this childlike giddyness when we talked about how awesome it'd be if games looked this real in the days of NES (I think 256-bit was as high as our brains could comprehend) but yeah. Do something creative and visually cool with it if you're going to have the technology
|Jet Bin Fever - 2014-11-02 |
I still can't believe how fucking popular these games are.
|PegLegPete - 2014-11-02 |
Will Irons, nice, very subtle. I guess they get the private military contractor vs. actual armed service member tension though. Probably about as deep as that goes however.
|StanleyPain - 2014-11-02 |
|Xenocide - 2014-11-03 |
They are really committed to this "first person at all times, protagonist isn't allowed to speak" bullshit, huh? That sequence could not be framed in a more visually awkward way, and then they shove in a Sargent guy, whose only purpose is to say stuff that by all logic your character should be saying, but arbitrarily can't.
It's like, let's spend million making the characters look like real people so you can have your precious "cinematic experience," then put arbitrary constraints on everything so the end results comes off as more fake than most 2-D sprite-based games.
The whole COD series basically runs on the principal of throwing money at uncreative people until they crap out something pretty enough to look nice in commercials. Holy shit, they DID nail the modern cinema experience!
I would prefer it if the characters went silent for a brief moment so that you could respond. Hell, they could even make it so that the cutscenes wouldn't continue unless you said something into your headset.
That would probably sell really well.
Call of Duty used to be a really nice, dumb shooting game, where you ran in a straight line and shot lots of well-animated people in the face. The first Modern Warfare was actually pretty interesting, as the cinematic stuff was new, well-executed, and minimally invasive; there was still a pretty meaty "classic FPS" experience behind all the fluff, and it came out a time when truly massive, open-world FPS alternatives (like Fallout, STALKER, or Borderlands) were still fairly untested. What CoD has become since then is at once the greatest failure, and the biggest success, of any game franchise in history.
Cinema really has been killing gaming, at least in the high-budget arena. I remember back in highschool I seriously considered pursuing a career in game design; I contacted Squaresoft, and found that they were looking not for programmers or artists or even dorks with indie game development experience, but for young people with a background in *film studies*. If you want your resume to interest AAA studios, they said, get a degree in film.
This was back in 2001/2002, so the current state of gaming makes total sense, given the priorities of studios back then.
I didn't say the problem is the mere addition of exposition and plot. On the contrary, I agree with you fully: the problem is this idea of *linear* exposition and plot; of taking away player choice and interactivity in favor of big dumb sequences where you sit and watch really cool looking things happen, things that you have zero control over and thus, no stake in. (more on that later perhaps)
Another issue to keep in mind is that saying a game "has plot" is really no more meaningful than saying a game "comes in color". Plot can be good, mediocre, or terrible - and let's face it, games pretty much always fall somewhere in between mediocre and terrible. Even the best plotted games are no more earth-shattering than your average Robert Rodriguez film (not knocking RR here; he is very enjoyable), and it is a scientific law that the more a game tries to focus it's energies on making some amazingly artsy PLOT, the more likely it is that the plot will wind up sucking regardless. (the Inverse Hype Law)
I haven't played this CoD, but I played all of them up until whichever one came out in 2010 or 2011. They were all still dumb linear shooters, but they got dumber, shorter, and more linear in each iteration. The only real standout part in any of them was that one mission where you got to gun down all the innocent civilians at the airport, but even that got fucked up by the fact that they took as much control away from you as possible (they locked your run button for some stupid reason, I think the devs said it was for "emotional impact", and the actual rampage was done in about twenty seconds; everything after that was your standard shooting gallery level, only with The Terrorists reskinned to look like Russian cops.)
One thing I will say is that CoD is a helluva lot of fun in 2-player co-op missions, assuming they still have those. The singleplayer sucks, the online is boring, but if you have a friend to co-op with and you've already played every Battlefield title to death, it's worth a rental.
Speaking of which, I think Battlefield Bad Company did plot right. The plot is fun, it's irreverent, and it never gets in the way of you driving a tank through a cottage wall in order to run over your friend.
See also: GTAV vs Saints Row. GTA was a really good game, but they took out a lot of cool features because the writers had a stick up their asses, and they fucked up a ton of missions by railroading you into tightly scripted sequencesthat looked marginally cool until you realized you had no control over what was happening (basically, EVERY chase mission in the game - usually one of the best features in GTA, reduced to tedious horseshit with no replay value, thanks to forced player cars, target vehicles that magically sped up and slowed down beyond any legal value, and every enemy being inexplicably immortal, ALL SO THE DEV COULD SHOW YOU THE COOL LITTLE SIX CAR PILE-UP HE CODED a minute into the fucking chase.)
By contrast, Saints Row had a really dumb plot, but it was twenty times more satisfying, both as a story and as a game, because it a) wasn't pretentious and b) didn't intrude on your actually playing the game.
Going even further on Caminante's, I'd like to see a game with Siri/Google Now-ish voice recognition where you can just mouth off to NPCs via your headset and watch/listen to their reactions.
|craptacular - 2014-11-03 |
kevin spacey's smug mug ruins any sense of immersion, all i can think is, they put kevin spacey in a video game, only he looks old and wrinkly. what is this scene trying to be?
|Binro the Heretic - 2014-11-03 |
You're not seriously going to trust that guy, are you?
I mean, look at him. He's played by Kevin Spacey! If that's not a huge neon sign saying "ASSHOLE" over his head, I don't know what is.
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