|duck&cover - 2014-12-24 |
I used to be an elf, then I took an arrow to the knee.
Sanest Man Alive
You got engaged to a Norwegian? Ugh, I don't envy the cuisine of your married life.
They use arrows in Norway, instead of rings? Sounds painful.
|oddeye - 2014-12-24 |
This really the latest total war game? Doesn't look like an improvement over Medieval 2 at all.
It is, and it's not. M2 is still the best TW game. Rome II had a ton of potential, and it's clearly a step up from the shit-fests that were Empire and Napoleon, but they still haven't figured out how to make a decent siege battle (something that hasn't happened in the series since M2), the Senatorial intrigue mechanism is clunky and far less satisfying than it was in the original Rome, you've got the ability to develop interesting generals back but it's severely hobbled by the fact that there's no family tree, the mod structure still sucks (again, a problem that's been with the series since the transition from M2 to Empire), and you *need* to mod the game or else all of your generals will die of old age well before they reach five stars, let alone ten.
War Dogs rock all kinds of ass, but both Cretan Archers and Berzerkers were unfairly nerfed, and the Brits don't have any cool units.
What about Shogun 2? I liked Shogun 2.
What about Checkers 2? I liked Checkers 2.
The last RTS I played was C&C Red Alert so give Grandpa a hand here: are you actually controlling the units or just watching the battle, the way they use Madden games with CPU controls to predict football outcomes?
Assuming you've not ceded control to the AI, you control groups of units. Each individual soldier moves and fights as part of a larger company/regimental formation - upwards of a couple hundred men in each, depending on your game settings. Each unit is grouped according to one type of soldier (e.g. you might have a unit of Roman Legionairies, a unit of Scythian cavalry, or a unit of Santa's Elves) and you'll typically control anywhere from four to twenty of these units in any one battle. Rome 2 gives you the option to "zoom in" on the action and directly control a single soldier (typically a siege weapon) but succeeding in battle is mostly a matter of positioning units and timing large-scale attacks. It's not like Mount & Blade, where you manage a single player character, or an RTT game like Myth/ Men of War, where you directly manage individual soldiers.
Also, there's no base building, at least not during a battle. The strategic portion of the game plays a bit like Civ, where you're building up cities and recruiting new armies to defend farflung corners of your empire. Once you join battle, however, there is no resource management and you cannot build new units; you either have to win with what you have, or run away like a whipped dog.
|EvilHomer - 2014-12-25 |
Shogun 2 was great; I liked Shogun 2, just not as much as I liked R1 and M2. The same goes for R2. It is a good game and I enjoyed playing it, but it still hasn't quite recaptured the spark the series had under its classic design team.
Between Shogun 2 and Rome 2, I'm not sure which one I'd pick. The naval battles are better in Shogun (oddly, naval combat is the one facet that actually worked in Empire/Nap, and has been getting steadily worse ever since) but the city building and empire management is better in Rome. R2 is meatier, with a much wider variety of units and factions to play with, and the siege battles are *slightly* better, but Shogun 2 "feels" like a much larger step up from its previous incarnation than Rome 2 does, and the main samurai questline is more satisfying than Rome's well-meaning but muddled civil war mechanic.
|Gmork - 2014-12-25 |
I feel so spoiled hearing about all these terrible but somehow popular "RTS" games. Give an order to a unit, wait 30 seconds for them to decide to walk in that direction.. No thanks, id rather have responsiveness that allows me to dodge individual arrows with a dwarf, until it gets close enough to lob a molotov and obliterate a clutch of archers
Merry Christmas, Gmork!
Already a beta tester, but thanks for thinking about me EH! If I was a big fan of the TW games, this Myth mod would be the only thing I play.
Unfortunately this is the same game I was complaining about in terms of sluggish controls (you're not so much "controlling" the armies when you click them around, it feels more like you're giving them "suggestions" and letting the AI take over).
If it wasn't for the inability to select single units and the responsiveness issue, I'd be all over the total war series! Myth's ahead-of-its-time gameplay seriously does have me spoiled though. I'm forever waiting for that game that comes out that's even somewhat similar.
Right now I'm trying to get onto the Deadhold team. Deadhold is a group of folks who I know very well from the early days of Myth: TFL and Myth: 2 - some of them even worked on the ill-fated but actually-quite-good-in-retrospect-and-especially-after-all-the-pat ches-and-some-selective-modding Myth 3.
It hopes to be a spiritual successor to Myth in terms of gameplay, and they're already chugging along wonderfully with the engine. They've got a facebook I follow regularly.
Did you ever consider getting some of your fellow Myth fans together for a Kickstarter? Serious question; I've been playing, and loving, Wastelands 2 for the last couple of weeks. (If you haven't heard of Wastelands 2, it's a newly released, Isometric-Fallout style RPG; a reboot/sequel to Wastelands, the long-since defunct computer game that inspired the Fallout series. Wastelands has been abandonware since the 1980s, but some former Interplay guys managed to revive the franchise thanks to Kickstarter, and the results have been superb!) If a fairly obscure 1980s title like Wastelands can come back from the dead, surely Myth, one of most beloved 90s RTT franchises, could do the same?
Odd, I thought I already showed you our kickstarter page.
Long story short, it didn't work. Inter-community politics kind of sabotaged its chances to succeed, not to mention the guy actually running the kickstarter had unrealistic expectations about deadline. I was mostly writing descriptions coming up with reward tier contents and calling all sorts of fabrication facilities for the various mugs, shirts stickers and other incentives for various levels of contribution.
You may have - I remember you discussed working on some Myth-related projects awhile back, but I didn't think anything ever came of them.
The Wasteland 2 Kickstarter worked, in part, due to the fact that they had actual professionals on board; the lead developer was none other than Brian Fargo, the founder of Interplay, and Mr Fargo had more than enough business chops to organize his team and follow through with everything in a timely manner. If the guy running your Kickstarter was a jackass, maybe up the ante and see if you can pique the interest of a former employee from Bungie?
|Raggamuffin - 2014-12-25 |
Special shout out to the guy who made the video sticking his dumb head into the end there, and ruining it.
|The Mothership - 2014-12-25 |
for the bells on santas sleigh.
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