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Desc:Fus Ro Dah Vs. V.A.T.S.
Category:Accidents & Explosions, Video Games
Tags:fallout, Ragdoll, Skyrim, game wars, gibs
Submitted:Pillager
Date:01/21/15
Views:1030
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Comment count is 26
Jet Bin Fever
WOW! I had no idea that this video would be two guys in a forest doing CGI attacks on each other in cheap costumes! This is as fun and creative as those HILARIOUS Epic Rap Battle videos! It's like a zany video game crossover, BUT IN REAL LIFE! 5 out of 5, would press play and endure through 3 minutes again!
infinite zest
Yeah, these things are stupid just like every "Who Would Win in" but the effects are pretty good for an amateur video.. I didn't watch the whole thing so I'll assume they just hug at the end.

StanleyPain
This was fairly well done, I have to admit.
SteamPoweredKleenex
I liked the shout vs. grenade FX. Nicely rendered.

MurgatroidMendelbaum
The healing scene was what won me over.

EvilHomer
Fallout > Skyrim. Discuss.
Gmork
Skyrim > Fallout. Discuss.

Gmork
Honestly though both engines are rather outdated and both are terrible at any sort of ranged combat compared to even the most rudimentary FPS. Not an issue of gameplay, but of sluggish, un-refined controls.

EvilHomer
Why are you always wrong about things, Gmork?

While Fallout arguably had many of the same limitations of Skyrim (foremost being the lack of customization, reduced armor slots, and no Acrobatics), the presentation on Bethesda's Fallout titles was markedly superior. Skyrim felt like a huge step back from Morrowind and Oblivion, because that's what it was. Fallout was, at worst, an impressive sidestep from the earlier isometric titles.

You're insane. Your opinions are simply insane.

Gmork
"Why are you always wrong about things, Gmork?"

What a coincidence, I always wonder that about you.

It's also easy to write someone off as insane when you don't listen to what they say in the first place, and simply inject whatever you wish to believe.

When you answer me why you ignore that, I'll answer your question. Because you're always, always, _always_ wrong when saying pretty much anything about me. Especially my opinions or motivations.

Notice how you're addressing the presentation of the titles and I was addressing the game controls. You're also making a ridiculous comparison between oblivion and skyrim (two games with practically the same engine) and fallout 1/2 and fallout 3.

If I have to explain to you why that comparison is fundamentally flawed, you lose the right to have an opinion about anything.

Gmork
Baldur's Gate > Morrowind. Discuss.

EvilHomer
You ninja'd that game controls comment, Gmork. Don't blame me if I'm responding to your first post because you hadn't written a second.

And anyways, the game control comment is ludicrous. Game controls are one of the *least* important factors when critiquing an RPG! Besides, did you not *just say* that, in your opinion, BOTH titles have poor controls? Sorry, but that supports your initial thesis how...?

Your ninja post did nothing save recant and invalidate your prior statement!

SteamPoweredKleenex
Fallout 3 and New Vegas had superior storylines and NPC interaction than Skyrim. Even Fallout 3 let you kill more annoying NPCs than Skyrim did (whose named NPC roster was nearly all marked "essential"), and F3's moronic main quest was more interesting than Skyrim's non-existent civil war, nigh useless shouts, and bland cast of characters.

New Vegas was the best of Bethsoft's FPS RPGs, and I hope they let Obsidian develop Fallout 4, or at least, I hope they learn from New Vegas' model.

EvilHomer
All very good points, Mr Kleenex! At least someone here knows how to formulate a cogent argument in a respectful manner.

Have you played Wasteland 2 yet?

SteamPoweredKleenex
I haven't, though not out of lack of desire. I have abstained because I need to actually get things done to earn a living.

It's painful to put it off. I owned the original Wasteland game and played it on my C-64, down to making "cheat copies" of the disks for the various zones so I could get more ammo and loot if I needed it.

EvilHomer
It's really good! I never played the first Wasteland, so I can't compare the two, but it stacks up favourably next to oldschool Fallout. Lots of side quests and branching dialogue and retro nerd references - my party rogue is lugging around a Teddy Ruxpin doll, and everyone is wearing an NES Powerglove - with combat that's highly reminiscent of classic Fallout, only better, since you've got full control over more party members, and you're therefore far less likely to get gunned down accidentally by your own allies. There's some really cool plot elements, too, like this one bit where I guess in Wasteland 1, your rangers wound up gunning down a little kid whose dog went rabid, and now it's twenty years later and you've got to deal with all these people who still think the Rangers are evil murderers. Don't want to give anything away, but there's some really clever, morally challenging quests that they build from that.

It's sad that we may never see another Fallout-style Fallout, but I do love the Elder Scroll-outs, and Wasteland 2 is a worthy replacement.

SteamPoweredKleenex
The original was kind of "Bard's Tale with guns" at its most simple definition. If you swapped the disks as you were supposed to (see my "cheat" above), the world was maintained in a persisting state: People you killed stayed dead, deeds remained done, etc. over a large area of real estate.

It's also funny that the original Wasteland earned so many parental warnings because of TEXT DESCRIPTIONS. There was sex in the game (via prostitutes) that got you a fade out and an STD. Killing things with more HP of damage than needed got you flavor text about your target "exploding like a blood sausage." This was a game where you had ASCII everywhere except for a MAYBE 8-bit window in the corner for animated sprites of what you saw, talked to, or fought.

I'm of mixed feelings about the whole "we'll never get a Fallout 1 or 2" again. I prefer the FPS interface of the new games, I think they're more immersive, and are, overall, more fun than the original. Some quests and interactions required the player to actually remember dialog or clues that had been seen before. However, the originals had things like a ticking clock for the main quest (if you didn't "win" in time, your people get killed), and there's some charm to the turn-based isometric format.

On the flip side, I HATE the originals' occasional pixel-hunting and the ease at which I could find myself stuck somewhere that I couldn't get out of (i.e. I've started mission X, but with my level and gear, I can't win through the end of it, and I'm already trapped in the monster's lair). I also question the writing of both games, though Fallout 1 is superior. Fallout 2 had ghosts, talking deathclaws, and the beginning was an odd decision: Where did the tribal temple come from? Why is it so focused on melee, making guns characters more difficult?

Still, Fallout 3's water purification quest is pretty dumb, though a lot of that comes from the earlier game premises that radiation is forever, nobody rebuilds without a GECK, and so on.

As for not getting a new Fallout-style Fallout, every so often I see work being done on overhauls for F1 & F2, though none I know of have gotten very far. I figure someone will do an overhaul for F3/NV (or maybe F4) that re-creates Fallout 1/2 in Bethsoft's engine.

EvilHomer
On the flipside, I doubt we're ever going to have a worthy successor to Morrowblivion.

EvilHomer
Yeah, Wasteland 2's got STDs, fade sex, and flavor text coming out the ass. Nothing quite so memorable as "She takes it like a man. That is to say, it hurts", but the flavor text is very charming nonetheless.

Gmork
Ok, ok, you were only responding to my thing.

I take back my snark. I'll give you snark at another time ;)

Gmork
OH! And my friend has wasteland 2 and I watched him play, it actually looked really fun and interesting.

Gmork
*only responded to my FIRST thing.

i'm losing it

Gmork
SPK - The idea of fallout 1's story in a modern engine gets me all tingly.

EvilHomer
It's hella fun, and who knows? If it proves to be a real financial success, they might be able to remake Fallout (many of the Wasteland 2 developers are Fallout vets, and while they don't currently own the rights to the series they created, things could change!)

I'd also like to see a Morrowind remake using a modern engine. Morrowind had a ton of problems, chief amongst them the awful RNG dice system (this may have made sense in earlier TES titles, where the action component was primitive, but by Morrowind it was unforgivable) and also the awful draw distance. I would not want to see it ported to the Skyrim or ESO engine, but rather build on the old Morrowind system, retaining all the complexity in spells, skills, equipment, and combat.

Kid Fenris
Both suffer from the empty freedom you often get with open-world games, but Fallout has the more interesting setting.
Chocolate Jesus
this video is a faggot
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