So, those are the vocal takes they went with, huh?
Did you never play Shenmue or something? Cause it's a pretty obvious reference
I did play the original Shenmue. I just figured that they might have tried a bit harder this time around.
|infinite zest |
I submitted this to hopper a few days ago and it was at
3.5 mil but it's slowed down a lot. I think it's cool that people still support it: there's a lot of things that gamers now take for granted that didn't really exist before shen mue; freeroaming (semi) non linearity was around since games like Daggerfall and QTEs were in old laserdisc games like Dragons Lair but Shen mue brought it all together, even if it had its flaws.
But by that logic, GTA1 and 2 did the same thing; I was referring specifically to games that projected a 3D landscape. And yeah, GTA3 did change everything in the way that Shen Mue was supposed to, but who knows if that would've even happened without SM? The idea of weather patterns, NPCS that have their own schedules, the knowledge that you can play the game or just fuck around and do what you want was pretty revolutionary at the time.
That being said, I wonder what people are wanting out of this: Suzuki jokingly admitted to not really having the story's conclusion figured out if all of them were going to be done, and the "find out who killed your father" story was, once again, emotionally gripping by video game standards at that time, but hardly stands up to series that took their mythology into much more interesting places in the past 15 years. It's like stretching all of MGS into just a plot to rescue the President of DARPA.
GTA3 is basically 3D GTA1, which I always thought was an idea so obvious that it was inevitable--I don't think Shenmue had any impact on it.
I don't think Shenmue had any impact on anything. The things people claim were revolutionary about it are such broad concepts, like NPCs doing their own things or full voice acting, that aren't so much new directions for video games so much as things game developers often thought, "Is this necessary?" and Shenmue proved that, no, it isn't.
The only thing Shenmue did that other games picked up on is quick time events, and that is a dubious distinction if there ever is one. But the idea that Shenmue inspired GTA3 is absurd.
Sexy Duck Cop
Shenmue sucked in 1999 and the only lasting innovation it brought to the world was Quick Time Events.
At no point in human history was Shenmue not a catastrophic mess.
This game is only so well known because of how spectacularly bad it is and how much money it ate up. I am hoping that trend continues.
People getting riled up over capital letters belies a deeply insecure disposition that I imagine would be delightful to observe in a fly on the wall capacity, I imagine you berate a lot of baristas for taking too long and make loud passive aggressive comments when there is only one line open at 3am at Walmart and you are desperately trying to get home to watch your newly purchased Six Feet Under complete series and hungry man dinner
Shenmue 3 didn't really COST 70 million to make, they just managed to SPEND 70 million making it.
I'm going to take the high road and not point out your mistake nor am I going to call you a fat idiot for making it.
I'm really digging your guys' chemistry lately.
|Jack Dalton |
I donated 0-- I could have bought Poetv for that kind of money.
|Sexy Duck Cop |
Shenmue was one of the most fascinatingly overrated games ever made. I have no idea why anyone wants this. But I will follow this project just out of sheer curiosity for who the fuck thinks anything about Shenmue was remotely competent.
Shenmue has aged poorly-- but when I played 1 and 2, I was totally engrossed. A lot of the Japanese and Chinese mythology was really fascinating, and awkward as the characters might have been, it felt like a living, breathing world. I really hope they do not rerelease those games though, because everyone who gets into it now will wonder what the hell the big deal was. It is downright tedious to play by today's standards.
Sexy Duck Cop
Me in 1999: "Why the fuck do I have to literally set down the controller and wait 27 minutes in real-time for a tattoo shop to open? Why does the game spend more time making me operate a forklift than beat up kung fu gangs? Why is playing another game this game's main selling point?"
Everyone else in 2015: "Well see, at the time...."
There's something about Dreamcast games that makes people often remember them much more fondly than they should. Just look at how many folks still think Skies of Arcadia is a good RPG.
|Juice Eggs McKenna |
Hey if nothing else we got an almost amusing Penny Arcade strip out of it
This better allow me to import my dreamcast shenmue 1 and 2 saves! I will surf the 1.0 web again at 56kbit again if needed.
What, you mean to tell my hours of getting all the plastic toys in game are wasted?!!!
When I originally got Shenmue my game had a glitch where Ryu could never advance beyond the menial forklift tasks, so it was like he just succumbed to a functionary existence in modern day Japan being a forklift operator until his death. It was oddly poetic
Sexy Duck Cop
Holy shit, mine too. And normally, glitches in games are pretty obvious, but here, it was literally just Groundhog Day. Ryo would complete Day 2 of 3, go to bed, wake up, and gradually got bored of avenging his father's murder, choosing instead to race forklifts for now until the end of time.
Shenmue III: Hot dog cart adventure.
At E3, Sony took advantage of a type of asset that companies like Sony and Nintendo have only recently begun to realize they have: Duke Nukem Forever-likes. Products whose release or rerelease has been so horrendously delayed that they have gained legend status, such that if they are ever released, people will rush to buy them regardless of their quality. This is why Nintendo has released Earthbound, Donkey Kong 64 and Mother 1/Eatherbound Zero/Beginnings as WiiU exclusives: they're desparate for a killer app.
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