What's the point of using the expensive spinney-explodey glowing arrow thing when the previous scene shows that a knife tied to a stick works just fine?
In maybe half of the games out there you can do attacks where you hit the ground and transfer a shock wave to hurt your opponent. Try to knock over a empty coke hand that way sometime in real life for a little taste of how much energy you are wasting.
I love how great the cinematography is in the part that Kojima directed and how it immediately goes to generic shit immediately after they cut away from it.
At last! A Metal Gear game with none of the tactical stealth that made the series so popular, but all the horrible fucking boss/powerful enemy fight parts that everyone hates!
So we turned it into Resident Evil and set it in an alternate dimension so the plot could be as irrelevant to the franchise as possible. But to preserve the feel of MGS, all cutscenes will be 80 minutes long and you will have several long conversations with the zombies about how terrible nuclear weapons are.