i added this to my wishlist and forgot about it; i think i'll go ahead and splurge
I need this game.
All this time and effort, yet the graphics still look like shit?
and Mr. Homer, please. graphics are not important if you have good gameplay. also, it does have really nice terminal sheen filterto it when playing it that makes it look very pleasant.
so before you go calling out the visuals , I implore, nay demand, that you do your research, sir. roguelikes have their own distinctive style and just because you have failed to read up on it does not meat it "look like shit"
pearls unto hogs, messire.
"Being a roguelike" isn't an excuse for being lazy about the graphics. This would have barely passed muster in the 1980s, let alone our current age of VR-capable death machines.
It's like Goat Simulator, only this is marketed to middle-aged snobs instead of teenaged stoners. Have a bit of pride in your work, developers of Cave of Qud!
well i have to share a famouse quote from the noted poet laureate the best gamers " this game costs ten whole dollars"
My good sir, I feel you have utterly failed to grasp the nature of true roguelikes.
They have two fundamental futures to their core: they are tilebased and they have thousands of different tiles. By using logic we will see that two of those tiles eventually won't gel next to each other and create a bit of graphical disconnect.
So inded, being a real roguelike IS an excuse and the reward for this simplicity is a world that stores more data about its ever changing world (savegames run up to towards 250 mb) than any shallow VR death machine game.
So like the old adages sayeth: less is more, and true beauty is the eye of the beholder.
I pray that one day you will let the true roguelike community embrace you, much like the ponies once did.
"By using logic we will see that two of those tiles eventually won't gel next to each other and create a bit of graphical disconnect."
But that's just it. As it stands, NONE of the tiles gel next to each other. Rather than do the professional thing and make some decent graphic tiles - like Diablo, Terraria, or even Minecraft would do - running the risk that two of them might eventually look ugly together, the developers throw out the idea of graphical connectedness altogether, and make it so that ALL of the tiles look disconnected. Shit graphics on ancient roguelikes wasn't a "design choice", it was a hardware limitation. People need to accept that and get with the current year.
"true beauty is the eye of the beholder."
Really? Well, I wasn't a fan of that one either, but I do agree that Eye of the Beholder look much nicer than this game.
Furthermore, my original point was about priorities and development time. Yes,*in general*, I accept the old canard that "gameplay is more important than graphics".
But that is not what we are seeing here. This is a developer spending an absolutely inordinate amount of time implementing a procedurally-generated, pseudo-lore library that, owing to its procedural generation, is really just fluff and doesn't actually tell you anything about the game's true storyline (if indeed it even has one).
That is not gameplay.
So we've got two things that the developer might do with his time, both of which are not gameplay, but rather cosmetic - either he spends weeks and weeks making random text stories about cats, OR, he spends weeks and weeks making a butt-ton of kickass visual assets.
Sorry, but I'll take the graphics over a non-interactive chat-bot.
ALSO, I hate to have to do this, but I feel I must address the stifling conservativism of the indie game community in general, and the roguelike community in particular. I like a good retro game as much as the next Millennial, but there IS a difference between retro and just plain reactionary. These games, with their obstinate cultural backwardness, are the latter.
The best roguelikes I've ever played were Thief and Riana Rogue, but I don't expect people to keep making those games, and I wouldn't want them to, anyway. You've got the benefit of thirty years, Caves of Qud! Use them!
Ah but my dear Mr. Evilhomer, none of those games are true roguelikes, they are not even roguelikes in the modern sense of the word.
I would not want to assail your knowledge of true roguelikes but if you truly know how they work I feel you would not list just other kinds of games.
What I am asking for, sir, is that you would actually give the game a chance, and not judge it beforehand. Just like we fellow members of this website have embraced you and Cena_Marks bronydom.
Please sir, I implore you.
I'm going to insultingly generalize & paraphrase EvilHomer here:
"TO REFUSE TO PUSH THE BOUNDARIES OF MODERNITY IS TO ABANDON THE PROJECT OF CIVILIZATION."
Well, that's certainly part of it, yes - but it needn't be modernity itself, just whatever cultural boundaries you happen to find yourself in (or place yourself in). Caves of Qud need not compete with the hyper-modern Triple A world in terms of sheer spectacle, but it certainly doesn't need to ape the tired mores of our grandparent's computer age.
And Mr Prophet, Riana and Thief are both "rogues" par excellence. How more "roguelike" could you get?!
(but yes, since that's just going to lead to silliness and, in so doing, let you off the hook for the rest of my points - YES, I do know a roguelike is. It is neither Riana nor Thief. I am feigning ignorance for the purposes of humor; so let's dispense with the silliness and get back to more serious matters.)
This game reminds me of RPG's I'd buy back in the day on naked 5 1/4 disks, from the discount bookstore in the mall. It is very unforgiving, at least the last time I played it (seems like they're constantly updating it), but if this looks interesting at all to you, you'd probably like it.
I tried to collect and read every book in Skyrim. Didn't happen.
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