Gmork - 2017-01-13
Doom has elevation changes. This is more like some weird crossbreed between Pathways Into Darkness and Wolfenstein.
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Gmork - 2017-01-13 Haven't heard of that one before. Neat.
Yeah, I can totally see that.
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Meerkat - 2017-01-13 I was thinking more Blake Stone Aliens of Gold.
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freedoom - 2017-01-13
I would have called it Randoom
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Raggamuffin - 2017-01-13
Level design was probably Doom's strongest feature, right after speed.
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Rafiki - 2017-01-13
THE LEVELS ARE RANDOM.
THE BUILDS ARE INFINITE.
THE ENEMY IS MERCILESS.
THE BROWN AND GRAY IS RELENTLESS.
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Maggot Brain - 2017-01-13
Do people really enjoy procedurally generated games?
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Hooker - 2017-01-13 If they're good. I like Civilisation.
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Raggamuffin - 2017-01-13 Minecraft is. So were all the Diablos (after a fashion).
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Maggot Brain - 2017-01-13 I remiss myself, Simcity. I guess I just lack a tolerance for dungeon crawlers.
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poorwill - 2017-01-13 The problem is, as always, shitty design. Dismissing procedural generation is the same - not similar or equivalent to, I mean actually the same - as dismissing AI as a dead-end, because some AI is stupid. That's how dumb you sound to us smart people.
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Meerkat - 2017-01-13 Dwarf Fortress is pretty engrossing once you get over the learning curve.
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Gmork - 2017-01-14 Very few procedurally generated game are good IMO. Worms, Terraria, Dwarf Fortress/Rimworld (if you like that kind of thing).
Really trying hard to think of others that are good.
Also: Procedural TILESET generation shouldn't be counted. At all.
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poorwill - 2017-01-14 Nethack, Spelunky, Lufia II, Downwell? There are shitloads.
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