|Binro the Heretic |
Children are terrifying reminders that we will all grow old & die.
Two Jar Slave
If you need to be reminded, you're still one of the lucky ones.
|Scrotum H. Vainglorious |
Never heard of it until clicking through some related videos, but it's Outlast 2.
I love the aesthetic of all these horror games, but I've never enjoyed any of them enough to play all the way through. The atmosphere and the graphics have been cool (Like that last Resident Evil, the "wake up in Hell and avoid demons" game or that sneaky jumpscare Alien one), but the gameplay is always so boring. Seems like it'd be really difficult to make an effective horror game, so I guess I understand, but the gameplay always seems so shallow and slow.
Left 4 Dead was fun, though, if that counts.
Two Jar Slave
The trouble with horror-only games (Amnesia, Alien, Outlast) is that the mechanics are so sparse that once you acclimatize to the nasty atmosphere you're basically left playing a gross walking simulator or a really easy puzzle game. Horror can be sustained for a few memorable hours, but not 12 or 25.
Resident Evil 7 fixed this problem by going "horror -> puzzles -> badass action -> scene change -> repeat". It's a really good formula that they will completely forget about by Resi8 because Capcom is dumb.
A horror-only franchise like Outlast should go the Hitman route and release small-scale "episodes," each tightly focused around a unique setting and scenario. A sort of Tales From the Crypt format. But they won't because they're also dumb, and getting dumber by the looks of it.
Friday the 13th is an interesting take, similar to Left 4 Dead, it's multiplayer based around the Jason mythology, gameplay seems fun, and is moderately scary, but more often than not it's a little bit humourous.
|Robin Kestrel |
Not a "scary" game, but really tense with some jump scares courtesy of other players: PlayerUnknown's BattleGrounds, basically Battle Royale as a game.
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