Imagine if someone with Ulilililia's focus could be put to work on actual games. If you paid him a flat salary and bought him an Aero Bed for his cubicle, you'd probably get over a hundred hours of work a week out of him.
100 hours a week is not unheard of in the games industry.
Here's a cubicle at Polyphony Digital:
http://ps3.ign.com/dor/articles/1028747/tgs-09-polyphony-digit al-studio-pics/images/tgs-09-polyphony-digital-studio-pics-2009092 7082851520.html
He's the guy that will fight the entire team and force the project to go with building an engine from scratch instead of just going with something like Unreal Engine as a base. Then a year later he has this video as a tech demo. The next day everyone is laid off and the game is canceled.
I hope the game you hire him for is a parallax scroller whose central focus is jumping really high, because otherwise he's not going to be of much help.
Also, I'm willing to bet that every single one of those buildings has actual detailed writing on it, if you zoom in close enough. It's sad how he thinks everybody is interested in all the tiny details/glitches/fog as he is.