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Comment count is 21
Caminante Nocturno - 2011-12-03

Ya got trouble, my friend, right here, I say, trouble right here in Riverwood.

The Mothership - 2011-12-03

oh god I feel so old that I get that joke.

TheDevilsDictionary - 2011-12-03

With a capital T and that rhymes with D and that stands for Dragons.

The Mothership - 2011-12-03

but he hasn't got the nomenclature.

Pillager - 2011-12-03

Where you sent hear by the Daedra ?

Jet Bin Fever - 2011-12-03

Whaddya talk? whaddya talk? whaddya talk?

Ursa_minor - 2011-12-03

tough luck

StanleyPain - 2011-12-03

"Great! I just happen to have a +2 Sword of Dragonslaying!"

baleen - 2011-12-03

Is this another weird bug or a hack or something?

SteamPoweredKleenex - 2011-12-03

It's a console command to fill an area with dragons.

Hooker - 2011-12-03

I like how the houses made of wood and straw are apparently immune to the firebombing.

bopeton - 2011-12-03

Yeah it honestly doesn't look like a very big problem, with all the fireproof houses.

StanleyPain - 2011-12-03

I don't think they thought that through when they designed the game.

"Hey let's put in dragons!!!"
"So, I guess this means we'll have to code in all sorts of procedural stuff so that flammable stuff like houses, trees, animals, people, etc. all get set on fire and burn?"


"Let's put in dragons!!!!"

Caminante Nocturno - 2011-12-03

Yeah, that just ruins the entire fucking game, doesn't it?

memedumpster - 2011-12-03

It sure does!

StanleyPain - 2011-12-03

I didn't say it ruins the entire game, but it is a bit funny. Or are even Skyrim fans not allowed to make fun of Skyrim?

fatatty - 2011-12-03


bopeton - 2011-12-03

The game is not ruined by fireproof houses, but by Bethesda. The video is ruined by neither of these. It's ruined by being boring and lame.

Hooker - 2011-12-04

I just think it's a depressing (albeit very midly so) observation on video games in general. For all the you-can-kill-anyone-and-steal-anything, Skyrim still has its invisible walls so that an entirely forgettable story can be told. You never really have a meaningful impact on the world of the game outside of the changes directly tied to the story. The whole game experience keeps getting funneled into a pre-determined narrative, and I wish games would move past that.

cognitivedissonance - 2011-12-04

So much mythology has been built up over the last few millenia involving the rare occurrence when a Nile crocodile would cross the Mediterranean on accident and swim up the Tiber.

Rudy - 2011-12-05

What is it? Dragons?

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