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Comment count is 13
OxygenThief - 2011-12-22

This game blew my mind when I was a kid. It was the first PC game I ever saw that had 256-color VGA graphics and digitized sound.

"RealSound technology uses the computer's PC Speaker to generate high-quality digitized sounds such as speech, music, and sound effects without the use of additional hardware. To put the technology to good use, an amplifier must be connected to the computer."

buttnutt - 2011-12-22

It's a catchy song

Old_Zircon - 2011-12-22

Realsound needs to be a linked tag!

hammsangwich - 2011-12-22

I used to play a game called World Class Golf that used RealSound. I think the only thing it said was "Looks like he hit the tree Jim." I heard that a lot. Also it had real high pitched birds chirping throughout.

OxygenThief - 2011-12-22

Holy shit. I had completely forgotten about that game until you mentioned "Looks like he hit the tree Jim" and then it all came flooding back to me.

OxygenThief - 2011-12-22


Urist - 2011-12-22

I played a lot of Mean Streets, slideshow though on an 8088/2.

World Class Golf was the predecessor to the "Links" series of golf games, the didn't evolve much.

"Can't be too happy about that one"

I think there were some good comments as well but I never heard those.

CrimsonHyperSloth - 2011-12-22

HA HA HA HA! Fuck me! I had that too! I just threw out the diskette for it 2 weeks ago!

boner - 2011-12-22

if you press the Q key you hear a duck quack.

memedumpster - 2011-12-22

Soundtrack by My Life With the Thrill Kill Kult.

klingerbgoode - 2011-12-22


poorwill - 2011-12-22

So is this any good? I was briefly obsessed with the idea of getting this even though my PC wouldn't have run it anywhere near optimally but now it's just a fuzzy memory - like Sorcerian. I'm gonna go play Thexder II now.

badideasinaction - 2011-12-22

From what I remember it was a serviceable game, but we never finished it. The whole "pilot a car around the city" part seemed awesome on the surface, but ended up just being a boring chore. I don't recall if we just hit a wall at a certain point in the game or we didn't have all the info we needed to win - the manual contained key info to beat it but I don't recall if we had that or not, so that might have been the problem.

Decent if clunky adventure game, which was the standard for the time - too many ways to lose and a very narrow path to win it seemed.

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