Nominal - 2023-01-27
So the Intellivision had an entirely separate add-on voice module adapter, with a total of like 5 games that supported it. My dad bought it and all 3 supported launch games when it came out. It's still sitting in his basement.
Here are crazy facts from the wiki page. I can't believe how crazy the prices (in early 80s dollars) were for this shit.
-The digitized voice data required a great deal of ROM space; as much as, or even more than, the game itself. At the time, these larger ROMs were much more expensive to produce, and so the Intellivoice-supporting titles ended up retailing for much more than a standard Intellivision game; while standard non-voice titles typically debuted at $39.95, then quickly dropped to around $20 – $25 as new titles were released, Intellivoice titles retailed for as much as $45 apiece and were much slower to drop in price.
-The Intellivoice itself was a costly add-on, debuting at around $100, and rarely selling for less than $80. Though the Intellivoice package was bundled with a game (B-17 Bomber),[1] this was considered a high initial investment.
-Due to the limits on the amount of ROM space that could be put inside a cartridge, words had to be digitized at the lowest possible sampling rate at which they could still be understood, and it wasn't unusual for the sampling rate to be changed three or four times within the same word (lower rates for vowels, higher for consonants) to save space. This tended to give the voice a distinctly mechanical, unnatural sound.
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