There's no earthly reason to get that excited for anything ESO-related.
the "gaming" hype machine brings out much of the worst in our weird little subculture. remember, this audience is supposed to be made up of industry professionals. obviously the gatekeeping isn't as good as it could or should be, and e3 probably contributes heavily to that duplicity in order to maintain revenues.
i think it's time we as gamers got daddy's scattergun down off the wall and took e3 out back. i'll get the shovel.
That's kind of what it was when I went there in the late '90s, except the writers who attended were mostly writing for indie web sites back then, which meant a lot of them weren't even getting paid. They were doing it for the love of their hobby. From what my friends who are still in the industry tell me, its become 3-day corporate cock stroke.
Bethesda is why we can't have nice things. They have the market cornered on a certain type of game, and they really are just first to the goldmine.
They have gotten away with the following for like 15 years now:
a) game experience/design gets worse as you play it on higher difficulties because they double down on their design flaws
b) big bugs never get fixed, little bugs do. Sometimes release flat-out broken games
c) crap game engine with inherent vice built into it
d) unbelievably bad writing and voice actin mixed in with some decent stuff. There's just no QC.
e) game experience is fantastic for hours 1-20 with diminishing returns
e) fantastic PR/marketing
f) rabid fan base of horrible people
From Software has been making better first-person action RPGs since 1994, but nobody noticed until they started making third-person action RPGs in 2009.
Bethesda is the only company, besides Paradox, which consistently makes game I can sink 200+ hours into. There is no such thing as diminishing returns.
Bethesda's fans, however - yes, they are assholes. (talking about you guys, Dark Bored and Music Moderator)
Have an usher press on her carotids for a time out.
Xena always was a big fan of the series.
Call me crazy, but I'm worried that the games won't look like the E3 demos and that features will be missing or completely broken for a least a half dozen patches.
i can't believe you'd show (snort) such little faith (chuckle) in a games industry which has shown nothing but high regard (choked laugh) for you the loyal fan (unbridled guffaws)
|Maggot Brain |
Mating call of the Wō girl.
I'll admit, I kinda screamed like this girl when I heard that Skyrim was coming to current-gen with mod support on consoles.
I also will probably get back into ESO once they introduce this "unified" world thing. I liked ESO, but it felt like a straight-forward action RPG with MMO stuff just riveted into it. That said, I didn't like the idea of starting from scratch just to play a different campaign...so now that you can freely travel to all three alliances, I'm down with playing it again.
How "MMO" is the MMO component? Never played ESO because I have no interest in MMOs, but if the game isn't particulalry MMO'y I might give it a shot.
From people who've played it, they say it's a standard MMO formula coupled with Bethesda style writing and none of the charm of the in-engine antics you'd expect from a normal elder scrolls title. The worst of both worlds, essentially.
The core game is basically just a very compressed Elder Scrolls game. It doesn't have the depth or scope or intimacy because you are in a world also occupied by other people. But, for the most part, it's essentially the same. Think Skyrim with a smaller world and much faster hit-and-run gameplay.
The MMO part is largely the war-zone part of the game which is basically a huge open world area where all three of the game's alliances are constantly attempting to take control of territory. Then there are raid dungeons where you HAVE to play with other people but they are not required for any sort of progression through the quests or anything like that.
Outside of that, the game literally could have had an offline, single-player component because the interaction with other people in the open world zones is nothing significant except having to wade your way through the usual 150 people all crowding around the main commerce areas and spamming bullshit about items they're selling. Getting help from people for bosses is kind of nice, but that's about it.
I've often thought that an excellent "online" component to the standard ES game would be something where characters could interact in subtle ways, but never actually meet, similar to Dark Souls, or even better, how Fable II handled it.
Where players could leave notes and gifts and show signs of having been in the world, but nothing more than that. I think that sort of thing would be very cool in an ES game, but I fear that if they do decide to add some online component to a true ES game it will just be some clumsy multiplayer bullshit.
Not the worst E3 in recent years, but not as good as last year. The EA and PC Gaming conferences were awful, in that they were sleep-inducingly boring, while the rest were decent. Bethesda had this overly enthused audience member that was way more amusing than anything they were selling, but Ubisoft's stood out as the only conference providing something to laugh at and ridicule this year, which was disappointing as that's usually the best part of all E3 press conferences.
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