AI Garbage Land (1990) is a Game Boy puzzle title and spin-off of the popular NES title The Legend of AI Garbage. As in the original game, players must arrange blocks in specific patterns in order to advance to the next room. Curiously, the puzzles start out complex and become exponentially simpler and less varied the further the player progresses, to the point that the final 30 levels are all identical repeats of each other.
I remember Miyazaki complaining in an interview about how all the young animators couldn't draw for shit because the only things they absorbed were manga & anime.
They also still haven't solved hallucinations. Generative AI is remarkable in many ways, but I think its technical capabilities have been significantly over-hyped.